![]() Years before, a person named Omata Kane designed a "hypergate" system connecting systems of human-inhabited worlds that had been discovered by colonists from Earth. Set in the year 1177 N.C., Escape Velocity Nova's plot begins long after mankind has begun to explore outer space. The game also supports plug-ins, allowing players to create their own ships and campaigns, but access to do so is disallowed if the shareware fee is not paid. Its status is enforced in game by a character named Captain Hector, who will continuously remind the player to pay their shareware fee. Įscape Velocity Nova is a shareware game. Doing so will cause the system to deploy its fleet of ships, but should the player defeat the fleet, the system recognizes the player as its warlord and pays tribute. If players become strong enough, they can demand tribute from a system. A player's choices in the plot can impact the political alignment of the entire map. There are six different storylines within the game that can be played each one is mutually exclusive and a new game must be begun to play a different story. Ship classes vary from shuttlecraft to large frigates. At various planets, the player can take on missions and trade goods, buy new ships, or outfit their current ship with new weapons and accessories. The player's ship moves between systems of planets by using a hyperspace jump. Players can earn money by purchasing and trading goods, taking missions transporting people or goods to various locations, or by stealing from other ships. A tutorial is offered, but players are granted freedom to act as they will at the start. The game is played from a top-down perspective in 2D. In Escape Velocity Nova, the player is placed in command of a shuttlecraft in space. The player's shuttle is in the center, while a Federation ship is in battle above and to the left. Reception to the game praised the gameplay, plot, and ability to be replayed, but was critical of the lack of a soundtrack, repetitiveness, and pace and difficulty of the storylines.Ī typical in-game screen of Escape Velocity Nova. The game features six different mutually exclusive plot lines, but players have control to act as they will from the start of the game. ATMOS developed the scenario and graphics, while Matt Burch developed the game engine. ![]() Originally a plug-in for Escape Velocity Override created by ATMOS, Nova development began with Ambrosia contracting ATMOS to make the plug-in the scenario for a new game. The game's premise, set in a time period after mankind has discovered hyperspace technology, grants the player freedom to take missions, trade goods, steal from other ships, and enter one of six storylines. It was released on Mafor Mac OS X and Mac OS 9, and later ported to Windows and released on July 11, 2003. It is the third game in the Escape Velocity series of space trading and combat games. ![]() EV Nova or EVN) is a video game developed by Ambrosia Software in collaboration with ATMOS. File:Wraith Youth Wallpaper 3200x2400.Escape Velocity Nova (a.k.a.File:Wraith Youth Wallpaper 1600x1200.jpg.File:Wraith Children Wallpaper 3200x2400.jpg.File:Wraith Children Wallpaper 1600x1200.jpg.File:Thunderhead Wallpaper 3200x2400.jpg.File:Thunderhead Wallpaper 1600x1200.jpg.File:Thunderforge Wallpaper 3200x2400.jpg.File:Thunderforge Wallpaper 1600x1200.jpg.File:Starbridge Wallpaper 3200x2400.jpg.File:Starbridge Wallpaper 1600x1200.jpg.File:Star Liner Wallpaper 3200x2400.jpg.File:Star Liner Wallpaper 1600x1200.jpg.File:Rebel Valkyrie Wallpaper 3200x2400.jpg.File:Rebel Valkyrie Wallpaper 1600x1200.jpg.File:Rebel Thunderhead Wallpaper 3200x2400.jpg.File:Rebel Thunderhead Wallpaper 1600x1200.jpg.File:Rebel Starbridge Wallpaper 3200x2400.jpg.File:Rebel Starbridge Wallpaper 1600x1200.jpg.File:Rebel Dragon Wallpaper 3200x2400.jpg.File:Rebel Dragon Wallpaper 1600x1200.jpg.File:Rebel Destroyer Wallpaper 3200x2400.jpg.File:Rebel Destroyer Wallpaper 1600x1200.jpg.File:RAGE Gunboat Wallpaper 3200x2400.jpg.File:RAGE Gunboat Wallpaper 1600x1200.jpg.File:Pirate Thunderhead Wallpaper 3200x2400.jpg.File:Pirate Thunderhead Wallpaper 1600x1200.jpg.File:Pirate Starbridge Wallpaper 3200x2400.jpg.File:Pirate Starbridge Wallpaper 1600x1200.jpg.File:Pirate Carrier Wallpaper 3200x2400.jpg.File:Pirate Carrier Wallpaper 1600x1200.jpg.File:Mod Starbridge Wallpaper 3200x2400.jpg.File:Mod Starbridge Wallpaper 1600x1200.jpg.File:IDA Frigate Wallpaper 3200x2400.jpg.File:IDA Frigate Wallpaper 1600x1200.jpg.File:Asteroid Miner Wallpaper 3200x2400.jpg.File:Asteroid Miner Wallpaper 1600x1200.jpg.These have been upscaled to 3200x2400 using Waifu2x Snowshell. The largest resolution rendered was 1600x1200. For a time, they were distributed on the Ambrosia website. They are shipyard splash arts rendered at a higher resolution by ATMOS for promotional purposes.
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